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PLAYER INFORMATION

NAME: Void
CONTACT: [plurk.com profile] beholdthevoid
OTHER CHARACTER(S) IN GAME: Ren Amamiya


CANON INFORMATION

CHARACTER NAME: Roy Mustang
CANON: Fullmetal Alchemist (manga/Brotherhood)
HISTORY: Wiki

STRENGTHS:

Tactical: Roy Mustang has a keen mind for strategy and tactics, both in matters of politics and military. He's a talented chessmaster who really understands his resources and how best to apply them in any given situation. Roy can lead a multi-tier operation with deadly efficiency, playing his pieces to swiftly neutralize opposition or achieve objectives.

Charming: Roy is an extremely charming individual, capable of masking a lot of his keen intellect and driven nature behind a disarming mask of a foppish womanizer and work-avoider who always seems to have a date lined up. Roy is skilled at keeping a person's impression of him exactly what he wants it to be, and can be very disarming. For those that Roy allows in, this Charisma is very much genuine. Roy is able to draw extremely loyal and competent individuals who understand his goals and the greater good they serve and who are willing to lay down their lives for him, in no small part because they know his plans always intend for them to survive and thrive.

Driven: Roy is incredibly driven and goal-oriented. He has a driving goal in service of the greater good, and he's built his entire life, persona, and team around achieving that. Roy knows what he wants, and he's not afraid to pursue it with every facility, connection and capability at his disposal, and with an implacable drive no matter what obstacles stand in his way.

FLAWS:

Manipulative: While Roy is generally working selflessly for the greater good, he has a penchant for manipulating those around him. While many do come to accept this as a necessity, it can be a source of major aggravation to his allies. Roy very much operates under a need-to-know basis, which means sometimes he'll withhold information which can cause a lot of frustration among his allies.

Reckless: Despite having so many carefully laid plans, Roy has been known to throw everything out completely and run to the front lines if he perceives his friends and subordinates are in danger. Even if he knows he himself is the target or his presence can cause issues for him, he can't help but interject if it means keeping others safe, especially those he cares about.

Disagreeable: Despite his outward appearance as a charming flatterer, when Roy isn't putting on airs he can be rather grumpy and taciturn. He doesn't always think to spare a kind word and can have trouble dealing with people who aren't on his level, be they civilians or children. Roy can be sharp and gruff, and while his military subordinates can see the warmth behind some of his words it doesn't always translate.

CANON ABILITIES: Roy is a master of Flame Alchemy as outlined in the Wiki


AU INFORMATION

AU CHARACTER NAME: Roy Mustang
AGE: 29
POSITION: Chemisty, Physics and Alchemy Professor
AU BACKSTORY:
-Born in Germany as the son of a family with some Magecraft in their bloodline that was aware of the supernatural but not especially invested in it
-Orphaned at a young age
-Raised by his Aunt, who ran a Hostess Club
-Was raised to be a gentleman
-Showed aptitude for Magic
-Began apprenticeship under Berthold Hawkeye, an Alchemist who had mastery of some rather unique Alchemical transmutations
-Eventually left to go into the Military Academy, filled with ideals for the kind of good he could do for Germany
-Upon completing his studies, returned to find his master dying. His master directed Roy to his daughter, Riza Hawkeye, to find his completed research with the instruction to never use the power for ill.
-Roy met Riza and laid out his plans and what he wanted to do for the country. Riza gave him the notes which allowed him to master the powerful Flame Alchemy and enter the supernatural division of the Bundesnachrichtendienst, or BND.
-Served with distinguish during an uprising of Outland beings that until this point had been considered within the greater German Outland program, but was disillusioned by the great slaughter that the war brought.
-Returned to the BND and began distinguishing himself within the organization, gathering trustworthy subordinates and attaining the rank of Colonel.
-Was selected to represent the BND at Daybreak to oppose the coming Nightfall.

AU PERSONALITY DEVIATION: Due to his involvement with the BND, a more clandestine organization instead of the core military force of a Fascist military nation, Roy will be more limited in his drive - his focus is the correction of his own organization and finding healthy ways for managing Supernatural elements without resorting to violence whenever possible. He will still have his driving, burning ambition but it won't be as urgent or pressing, he can see some good but remains very much a reformist who aims to do so from the top.

RACE: Human
SECRET SOCIETY: Roy belongs to the Supernatural Division of the Bundesnachrichtendienst, functionally the German equivalent of the American CIA.

POWERS: Roy is a Mage and Alchemist. Functionally, this means he focuses on Transmutation magic, the magic of changing, warping, and forming existent materials in his environment. Alchemy requires magic circles to be drawn, and the magic is channeled through the circle to affect the change. While it's a very complicated procedure, the advantage is that it uses very little personal mana and so long as the components are available in some form and the circle is drawn, it can be used indefinitely. Roy's specialty is Flame alchemy, an extremely powerful brand of alchemy that can create flames and explosions. Roy wears special gloves made of ignition cloth that bear the circle for Flame Alchemy embroidered on them. By rubbing his fingers together, he can create a spark which, coupled with the circle's ability to manipulate the oxygen density in the air around himself and the target, he can cause an extremely focused blast of flame nigh instantaneously. Beyond that, Roy is an accomplished Chemist (holding a Doctorate) with a solid grounding in Biology and Physics as is necessary of most Alchemists, and can use this knowledge for other kinds of transmutations, although he doesn't carry any other pre-prepared circles and would have to draw them manually to perform other transmutations.

HOUSING: No preference

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Roy Mustang

February 2019

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